Tobias Moshammer

Portfolio

Pixel Art

A selection of different sprites for smaller projects,

commission work and game mockups


Responsibilities: Art & Animation

CORE BUG

2022

A Top-Down shooter with bullet hell and puzzle elements.

You only got one projectile, which you can directly maneuver.


Responsibilities: Level & Game Design / Game Art & Animation

Singleplayer stages

Every stage was designed as a ‘single screen’ level so all obstacles and puzzle mechanics are immediately visible to the players

Multiplayer stages

Sprites & Turnarounds

Selection of playable characters

for the multiplayer mode

GOODBYE VATERLAND

2019

A narrative driven adventure game about a deserter fleeing back home,

attempting to leave the war and everything behind him.


Responsibilities: Level & Game Design / Writing / Environment Assets & Animation


Environmental Assets

Character Turnarounds


THE PERFECT POTION

2017

A frantic and quirky potion crafting game, where you juggle and throw ingredients around the kitchen to create potions for clients, while managing the ensuing chaos.


Responsibilities: Level & Game Design / Game Art & Animation

Hub-level, where you can interact with NPCs, play minigames and make preparations.

Creating a potion by cooking the ingredients first before adding them to the cauldron.

Character Animations & Ingredient Sprites

PROJECT WHITESPACE

2020

A 2D platformer that challenges players to to navigate through different levels by manipulate gravity.


Responsibilities: Level & Game Design / Game Art & Animation / Writing


Mockups for two potential locations in the game

Player character animations

Player and NPC sprites

BURIED BENEATH

2016

Turn based tactics game where players command a group of mech pilots, leading them further into a hostile underground world.


Responsibilities: Level & Game Design / Game Art & Animation / Writing


FOR THE DUNGEON!

2022-2023

Maps for a comedic TTRPG campaign, where players take the role of minions serving an evil overlord. Created in One More Multiverse, a virtual tabletop that comes with an assortment of pre-made 2D assets.


Responsibility: Level Design


Cliffside Town


Lower Layers of the Overlords Dungeon

My goal was to create tight but densely packed spaces that would be fun for players to explore. Any detail can be used as an jumping of point for improvisation for the players as well as the game master.






Castle of the Dragonking



Other Projects

2017 - 2021

A selection of smaller game (jam) projects I worked on


LEAD THE BEAT - A rhythm game where you recruit followers by playing a beat


Responsibilities: Level & Game Design / Character Art & Animation

END OF DOG - Feed and take care of a newly adopted dog, while protecting them from any dangers that are lurking in your apartment


Responsibilities: Level Design / 3D Modeling / Programming / Voice Acting

DURBAI IN SPACE - Navigate a lost astronaut through space with a ship that’s only half working


Responsibilities: Level & Game Design / Game Art

ACID RAIN - Get your character safely through some deadly acid rain by moving platforms and manipulating objects to cover them from the rain.


Responsibilities: Level & Game Design / Game Art