Tobias Moshammer
Portfolio
Pixel Art
A selection of different sprites for smaller projects,
commission work and game mockups
Responsibilities: Art & Animation
CORE BUG
2022
A Top-Down shooter with bullet hell and puzzle elements.
You only got one projectile, which you can directly maneuver.
Responsibilities: Level & Game Design / Game Art & Animation
Singleplayer stages
Every stage was designed as a ‘single screen’ level so all obstacles and puzzle mechanics are immediately visible to the players
Multiplayer stages
Sprites & Turnarounds
Selection of playable characters
for the multiplayer mode
GOODBYE VATERLAND
2019
A narrative driven adventure game about a deserter fleeing back home,
attempting to leave the war and everything behind him.
Responsibilities: Level & Game Design / Writing / Environment Assets & Animation
Environmental Assets
Character Turnarounds
THE PERFECT POTION
2017
A frantic and quirky potion crafting game, where you juggle and throw ingredients around the kitchen to create potions for clients, while managing the ensuing chaos.
Responsibilities: Level & Game Design / Game Art & Animation
Hub-level, where you can interact with NPCs, play minigames and make preparations.
Creating a potion by cooking the ingredients first before adding them to the cauldron.
Character Animations & Ingredient Sprites
PROJECT WHITESPACE
2020
A 2D platformer that challenges players to to navigate through different levels by manipulate gravity.
Responsibilities: Level & Game Design / Game Art & Animation / Writing
Mockups for two potential locations in the game
Player character animations
Player and NPC sprites
BURIED BENEATH
2016
Turn based tactics game where players command a group of mech pilots, leading them further into a hostile underground world.
Responsibilities: Level & Game Design / Game Art & Animation / Writing
FOR THE DUNGEON!
2022-2023
Maps for a comedic TTRPG campaign, where players take the role of minions serving an evil overlord. Created in One More Multiverse, a virtual tabletop that comes with an assortment of pre-made 2D assets.
Responsibility: Level Design
Cliffside Town
Lower Layers of the Overlords Dungeon
My goal was to create tight but densely packed spaces that would be fun for players to explore. Any detail can be used as an jumping of point for improvisation for the players as well as the game master.
Castle of the Dragonking
Other Projects
2017 - 2021
A selection of smaller game (jam) projects I worked on
LEAD THE BEAT - A rhythm game where you recruit followers by playing a beat
Responsibilities: Level & Game Design / Character Art & Animation
END OF DOG - Feed and take care of a newly adopted dog, while protecting them from any dangers that are lurking in your apartment
Responsibilities: Level Design / 3D Modeling / Programming / Voice Acting
DURBAI IN SPACE - Navigate a lost astronaut through space with a ship that’s only half working
Responsibilities: Level & Game Design / Game Art
ACID RAIN - Get your character safely through some deadly acid rain by moving platforms and manipulating objects to cover them from the rain.
Responsibilities: Level & Game Design / Game Art